Shotgun (Team Fortress)

Information
The Shotgun is the default primary weapon for the Engineer and the default secondary weapon for the Soldier, Pyro, and Heavy. It is a pump-action sawed-off shotgun.

The weapon fires 10 pellets per shot every 0.6 seconds. The Shotgun can do up to 90 damage per shot at point-blank range, enough to kill every class but Soldier and Heavy in two hits. However, it has a high damage falloff over distance. Usage and strategies will vary between classes.

As the Engineer's most powerful weapon, players will use it primarily for defending buildings from nearby attackers, checking suspicious players, or for helping a low-level Sentry Gun finish off an enemy. Pyros may use their Shotgun to engage targets outside the range of their Flamethrower or when underwater. Soldiers will often rely on the Shotgun if they are out of rockets and cannot take the time to reload, in closed spaces where explosions would cause self-damage, or against enemy Pyros who are attempting to airblast their rockets. Heavies will employ the Shotgun when there is no time to spin up the Minigun or when mobility while firing is needed.

The Shotgun's first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets will spread in a three by three grid pattern.

Taunting as Pyro with the Shotgun equipped will perform the Hadouken kill taunt.

Interestingly, when equipping the Shotgun, the Pyro pulls back once on the pump as if ejecting a spent shell, while the Engineer, Soldier, and Heavy do not. This may result from the fact that the game files indicate that there are separate Shotguns for each class that equips one. The Shotgun appears to be a Winchester Model 12 Trench Gun with an altered stock. This is an American-made firearm, known for its extended use by the Marine Corps when taking Japanese-controlled islands during World War II. The Shotgun's design also appears to be resembled to a heavily modified 1960s Remington Model 870 The Shotgun is set up as a "Left-Handed" model (as shown by the ejection port being visible on the left hand side of the gun) instead of the vastly more common "Right-Handed" set-up, where the ejection port would be found on the opposite side. Curiously enough, the Shotgun ejects shells from the right side of the model where there is no ejection port present. A Shotgun-wielding class cannot pick up a Shotgun that was dropped by a different class.

Versions

 * Normal
 * Unique
 * Strange
 * Decorated
 * Festive
 * Festivized