Scattergun (Team Fortress)

Information
The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled lever-action shotgun with a wooden handle and foregrip.

Delivering ten pellets per shot with increased ramp-up, this weapon is deadly at close range, requiring only two shots to take down most classes. A wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to close in on enemies to effectively deal damage while utilizing the Scout's distinct speed to avoid retaliation.

The base damage per pellet, number of pellets fired per shot and ammunition per magazine is equal to that of the Shotgun. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.The Scattergun's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets land forming a three by three grid pattern.

Sound effects intended for the Scattergun, labeled scatter_gun_double_shoot.wav had existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.

Versions

 * Normal
 * Unique
 * Decorated
 * Strange
 * Festive
 * Festivized
 * Australium
 * Australium Festivized
 * Botkiller